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Global Anime Merchandise Market Grows as India Embraces Mainstream Anime

Reviewed byMrunal Wange· Business & Economy Editor· Edited byOjas Kale
Analysed 8 Jun 2026·2 sources analysed·India·Business
Global Anime Merchandise Market Grows as India Embraces Mainstream AnimePrevious
Next

Anime merchandise spending is rapidly increasing globally, driven by streaming platforms like Crunchyroll, Netflix, and Disney that have mainstreamed anime beyond niche audiences. The global market, valued around $11-12 billion in 2025, is projected to nearly double by 2033, with figurines as the largest category. India is a key growth market, with anime viewership penetration reaching about 41% and growing over 30% annually between 2020 and 2025, making it one of the fastest-growing territories worldwide.

TBN's observations

First-hand measurement across 2 sources

We measured how 2 outlets covered this story. Coverage leans balanced overall (Left 0%, Centre 100%, Right 0%). Overall sentiment is positive (75/100). Lens Score 48/100 — moderate-to-low public interest.

Outlets analysed (first-hand measurement by TBN's Bias Engine):

  • news18— balanced framing, positive sentiment
  • thetribune— balanced framing, positive sentiment
Political Bias
0%100%0%
Sentiment
75%
AI analysis of 2 sources · Published under editorial oversight by The Balanced News
Analysed 8 Jun 2026· How this analysis is produced· Editorial standards· Corrections

AI Analysis

Political bias across 2 sources
● Left 0%● Center 100%● Right 0%

The articles focus on cultural and economic trends without political framing. They present industry data and market projections neutrally, emphasizing consumer behavior and streaming platforms' roles. No political viewpoints or partisan perspectives are evident, as the coverage centers on entertainment and market growth.

Sentiment — Positive (75/100)

The tone across the articles is positive and informative, highlighting growth and mainstream acceptance of anime merchandise. The coverage conveys enthusiasm about expanding markets and cultural shifts without criticism or controversy, reflecting an optimistic sentiment about the anime industry's development.

How 2 sources covered this story

Each source's own headline, political lean, and sentiment — so you can see framing differences at a glance.

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SourceTheir headlineBiasSentiment
news18Why Anime Merch Spending Is Exploding as India Goes MainstreamCenterPositive
thetribuneWhy Anime Merch Spending Is Exploding as India Goes Mainstream - The TribuneCenterPositive

Coverage timeline

thetribune broke this story on 8 Jun, 07:30 am. Other outlets followed.

  1. 1
    thetribune8 Jun, 07:30 am
    Why Anime Merch Spending Is Exploding as India Goes Mainstream - The Tribune
  2. 2
    news188 Jun, 07:47 am
    Why Anime Merch Spending Is Exploding as India Goes Mainstream

Lens Score breakdown

48/100
Public interest0/100
Coverage gap100%

Story is receiving appropriate media attention relative to public interest.

Who's involved

Institutions and figures named across source coverage.

Corporate
DisneyLEGOThe Souled StoreComicsenseCrunchyrollCelioBewakoofUniqloNikeAnime DevtaNetflixGucciMcDonald's

Story context

Category
Business
Location
India
Sources analysed
2
Last analysed
8 Jun 2026
Key entities
FigurineHoodieAnimeStreaming mediaIndiaOutlook (Indian magazine)CrunchyrollNaruto, TokushimaDisney+Generation ZMerchandisingSubculture
Global Anime Merchandise Market Grows as India Embraces Mainstream Anime